It seems like beatmap skins don't check for the tick on old/new behaviour. I will also update my post with this annotation and add a section about the scorebar and about beatmap skins. I wonder why this line still isn't added there. Just in case you didn't know.Of course I know this but I thought that should rather be in the skinning support topic, since the skin.ini file is described in detail there. It isn’t just easy, but can also help you with representing your theme.Kyuunei wrote: ReddScorn wrote: osu! prioritizes old behaviour over new behaviour if not forced.osu! will force new skin behavior if you added 'Version: 2' in skin. a mobile game is to take the sounds it uses and use those. A common thing is when making a skin based on e.g. Depending on your theme you may don’t even need to look for sounds. The forum rules allow you to take sounds from other skins, it is only not allowed to steal images from other skins. This also goes for menu-sounds of course. Making a good hitsound set is really hard, which is why most just take a hitsound set they really like, maybe change a sound or two if they aren’t fully happy with it and use that. You normally don’t have to worry to much about what sound should be what. Three sets of hitsounds exist, soft-, normal- and drum-, each of them having a hitnormal, hitclap, hitfinish, hitwhistle, slidertick, sliderslide and a sliderwhistle sound, with the slider-# sounds usually being blanked out. There isn’t much you need to know about hitsounds. The failsound will play when you die, however the pause-loop sound will also start playing on the failscreen after a really short while, making it not possible to have different background music for the failscreen and the pausescreen. The last things to mention about menu sounds are that seeya and welcome will only play for osu!supporters and that there is no separate sound for receiving a private message, that sound is match-start which is shared with starting a game in multiplayer. There are plenty of sounds like menu-edit-hover listed on the skinnable files list. There aren’t just about 15 different sounds for clicks and hovering, but there are sounds like for example menu-edit-hover which overrides menuclick when hovering over the edit button in the main menu. Another part where most just copy one sound for all of the sounds are the four key-press-# sounds. select-difficulty, which plays while going over beatmaps in the carousel with your cursor and can easily get really annoying. It is also totally fine to blank out some sounds, just like you do with some images. two different sounds for clicks and using them for all of the clicks. This however doesn’t mean that you need 15 different sounds. There are over 15 sounds for various hover and click actions. When skinning the sounds its important to have your music and effect volume set to similar percentages like I said in the getting started part, because that is how most people will have their sound settings. wav format, without yielding any benefit from that. The reason for this is that a lot of people tend to use full songs for either of those and those can take up a lot of space in. mp3 if you plan to use sounds that are longer than a few seconds for these. wav format, besides pause-loop, failsound and applause those should be in. The sounds can be separated into two main categories, menu sounds and hitsounds. Most of them should have a sufficient explanation on the spreadsheet, so I am only going to talk about a few of them. There are a lot of sounds you can customise in osu, so many that I won’t list them all, for a full list please check the skinnable files list.
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