![]() ![]() Mid-range also could have multiple ways to deal with the bigger cards that come from Control decks, unlike Aggro. Mid-range is sort of the same thing, except they don't prioritize turn 1 and 2 as much in terms of reaching their win-con they play a bit more defensively early and their power plays come out later. Aggro wants to win by over-powering the opponent early and reaching lethal (winning) before the opponent gets to their own win-cons. ![]() In my personal interpretation, there are four types of win-cons, and they all correlate with a deck archetype: aggro, mid-range, control, and combo. You can't win without a win-con, so knowing what yours is and what leads to it is incredibly important. ![]() This part of the guide will help you with the first part (even if you're actually a bad player). Of course, this statement as an absolute would be an exaggeration, but if you want to bump your win rate, keeping this idea in your head is essential. Good players can't win with bad decks, and bad players can't win with good decks. In the future, it's incredibly possible someone will take my place for this role of "the good player who gives good, honest advice," but for now, you'll have maybe a guide every month or two about various things GU.Īlright, enough chit-chat, let's get into the nitty-gritty! Deck Building - Your Tool for Success I've been playing card games for a while, and I do take a lot of time thinking about this game. I'm a somewhat reliable source, considering I'm a consistent mythic player and have been top 10 a few times and top 20 more often then not. I've reposted this article because of the new influx of players and because I've refurbished a few really wonky statements. However, it will be largely useless to those who have lots of experience with card games, something more common with the now growing player base. This is essentially the ultimate guide to GU, summarizing lots of important ideas. As a response to all the bad guides out there and as a sort of replacement, I wrote this one. Edit/repost: Back in the day, I made this guide because the majority of advice that was given out was being given out by bad players, which made me kinda mad and disappointed. This means that PvP battles will be limited to designated times which will be announced through the teams discord channel.įor more information about Gods Unchained and its beta, visit the Medium post.īlockchain Gamer Connects – London Registration 2019 – PGConnects – LondonĬontinue the discussion in our Telegram group and don’t forget to follow on Twitter, Facebook, and YouTube. Updates such as a new deck builder, along with an increased number of cards will be included with the next few weeks.Ĭurrently, the combat mechanics are constrained both by a smaller pool of cards and users. While it’s in its early stages, with elements like its in-game menus being re-vamped in 2-3 weeks time. Mac (not recommended due to their graphics cards).You will run into bugs, as they’re to be expected at this stage.”Īt the moment, the beta is not optimized for widespread use, with the game facing challenges when played on Mac. “In the closed beta, we want people to stress test and try to break the game. ![]() The objective? Stress-test the game and find bugs to iron out: So far, this consists of a small group of community members but will increase as the team scales it up. Especially for the team behind Fuel Games’ Gods Unchained as it is officially sent out to its first wave of testers. No-one expects to be told that their aim is to break the game, but that’s what betas are for. ![]()
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